Wenthrial Solamar
Future Corps Sleeper Social Club
19
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Posted - 2013.06.01 06:04:00 -
[1] - Quote
I think at this point Sora has really made all the salient points I have.
The work over the last two weeks has taken this feature from a complete train wreck, to a playable new feature that could use some iteration, thank you for actually listening to the feedback and using it to make visible changes, I wish more of the dev teams did the same.
Three general feedback items on the current state of things;
1. @ccp prime sounds like he may not get to iterate on the loot scatter; if that is truly the case, please do not include it in this release, push it to a point release, it is much, much improved, but not ready yet to be left on TQ untouched for a year or more.
2. A bit off topic, but related to how I hack sites; I literally live in a ship with probes on it, right now on TQ all my scanning ships are fit to be able to do Radar or Mag sites should I find one ( Also with point for hero tackle ) . With the addition of three new mid slot mod's That will no longer be true, it's a minor point, but if I want to scan now I will not be fitting Analyzer mod's by default. It would be nice if when i am using a dedicated exploration ship, fit for that purpose, I could still do the exploration sites. TQ Exploration fit: 2H / 3M / 0L SISI Explo. Fitting: 1H / 6M / 0L
It just seems out of place, I'm flying a ship fit exclusively for exploration, yet I must choose between scanning as well as I can to find sites to explore, or being able to do something with the site's I find.
3. Playablity... I have spent a lot of time testing this on SISI, however I don't think I will bother with k-space exploration post patch. Despite what seems to have been a huge effort, some very good ideas, and a lot of really focused improvements on marginal ideas, the gameplay is still simply not rewarding enough to be worth it. The old system was boring, but it was easy and fast, and could be done in the scanning ship I was in any way, so was worth the time to grab a friend or alt to kill rats, and go do quick, the new system is just falling short. Though much improved It's still kinda boring , but it is now tedious and unrewarding feeling ( even if I get more loot ).
I think the big thing is coupling the very flat-land mini-game to the highly spacial 3D can explosion is failing. Either one would have been a good stand alone change, but together they just fight each other diminishing both. The hacking mini-game on incursion sites seems like a really good addition, Annoying in some ways, but all the complaints I can come up with for it are "change is bad". Need to get a real group to go test that in more depth.
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